The main difficulty we had was with RSI – mashing the fire button to blast away at bosses got downright painful and we wished in vain for a rapid-fire feature. Higher difficulties will also bring back the “Death Blocks”, for the masochists among you. There are numerous difficulty options, too, and the lower ones (including default) grant infinite lives, making things much more palatable – if perhaps a little rote in places without the tension that limited tries bring to the table. It’s tough, and can be frustrating (have stages with limited visibility EVER been fun?), but it’s very compulsive – you’ll often die within sight of the next marker, driving you to succeed. Much improved from the original, we felt it was a shame that this superior follow-up never hit consoles – until now.ĭespite this difficulty, the bite-sized stages don’t outstay their welcome, and checkpoints are placed liberally. Still, it was a surprise when sequel Angry Video Game Nerd 2: ASSimilation hit PC exclusively in 2016. An accomplished, confident quasi-masocore platformer, it was a short but sweet piece of AVGN fanservice with solid level design and a nice line in hidden content. With such popularity and longevity, it was inevitable that The Nerd would see a videogame outing of his own, and Freakzone’s Angry Video Game Nerd Adventures hit Wii U and 3DS in 2013 to a decent reception. The Nerd isn’t a dangerous, hateful entity – he’s funny, he’s silly, because James understands that it’s absurd to get mad about video games. There’s a reason that James Rolfe’s Angry Video Game Nerd character has outlasted and out-performed so many imitators – the veneer of showmanship and the pantomimed, goofy, insincere anger are worlds apart from the genuine venom spewed by those he seems to have influenced.
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