![]() After it has loaded, select Spritesheet from under the edit menu. Export/Import Spritesheets To import a spritesheet, first import the image file by selecting import from under the File menu. Clicking submit will begin processing the gif which you can then save. Clicking this property will allow you to select which color you'd want to be transparent in the gif. A box will display that contains a property for the transparency color. Exporting a gif is simple, when you have an animation that is ready to be exported, go to export under the File menu and select Gif. It will begin processing each frame into a new project. Export/Import Gifs To import a gif, choose import from the File menu and select a gif file. You will still be able to undo this operation, unless you make another resize in the future. Due to possible networking scenarios, any previous crop/image resize/canvas resize won't be able to be undone if this operation is made as this operation will clear the History. Crop Image After making a selection via a selection tool, selecting Crop in the selection menu will resize the canvas around the selection. ![]() Click the same button again to stop the animation. To play the animation, click the play button in the header of the Frames window. Linked frames are combined into one frame when animating. ![]() You can set a frame's duration, and also link frames together. Turning a frame's visibility off by clicking its' eye icon will exclude it from the animation. The best way to understand how it works is to experience it yourself.Īnimation Each frame acts as a cell in an animation. The Colordex system I created solves these issues, allowing you to focus on pixeling. I was inspired by the HD Index Painting technique my friend Dan Fessler popularized, however I found that technique a hassle to manage, and the software expensive. The Colordex system that makes it easy to apply multiple colors intelligently with a single brush stroke while maintaining order of any specific color ramping you've defined.You can also branch off anywhere in the replay and pixel it a new direction. This allows everyone to share and relive each other's work step by step, offering an exciting way to appreciate a work of art. You can record the entire process and also replay it.It can also be great for tutoring sessions, or other fun collaborations. I believe it will be useful for game projects with multiple artists or for quick gamejam asset creation between collaborators. With all my years of pixeling, I've never came across a tool with this ability that is geared towards pixel artists. Pixel with others simultaneously! This is the main reason why I created this editor.I've briefly outlined below a few main features that set this editor apart from the rest. My hope is that by developing this editor I will be helping give back to the community a resource that will enable a new fun and rewarding way to create pixel-art. In my free time I like to code video games, but recently I've been developing this pixel-art editor out of my love for the medium and all the amazing artists that work with it. Allow me to introduce myself, my name is Alex Hanson-White, and I primarily create pixel-art for a living.
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