Some have the same stats as them, but Scythia’s have more armor. They won’t be too much trouble in the campaign, as they will usually just die from your phalanxes or missile unitsĪttack: 7 Defense: 10 Charge: 4 Armor: 3 Cost: Varies Upkeep: 1 ( Scythia)Īttack: 7 Defense: 12 Charge: 4 Armor: 5 Cost: Varies Upkeep: 1 ( Dahae, Illyria)īarbarian spearmen are a lot like the old Spear Warbands from back in RTW. The only sword units in ALX, because of the multitude of spear units, Barbarian Swordsmen have very good attack, but low defense and low armor and are best used as flankers. Swords barely make a showing in ALX, as there is only one sword unit and it’s used by minor factions you won’t be fighting much.Īttack: 13 Defense: 9 Charge: 5 Armor: 2 Cost: 430 Upkeep: 1įactions: Thrace, Scythia, Illyria, Dahae If I’ve left anything out feel free to contact me and I’ll put it in, but I’m done playing this.Īpparently sharp things that kill people are much harder to make compared to pointy things that kill people. Thus this guide will not be as though as the other parts of this guide, as I hate this game and it’s not easy to write about a game you hate. even mercenaries aren’t called mercenaries or even have a different color, they are just the normal unit that look the exact same except that they shows up in the merc queue, because it has the mercenary_unit attribute, making it tough to tell who are mercs and who aren’t in your army. If you look in the data files or just in Alexander’s folder you’ll see a ton of stuff from earlier games crammed in there so they could put the minimum of effort in. So you are limited to fighting Persia mostly. The Indians are actually in the campaign mode as they have one city you CANT REACH. Persia is a boring and stupid enemy to fight and Dahae you don’t really have time to fight. Their missile units are also useless and their generals tend to have very low stats with few exceptions. Persia has huge armies, but since its 90% spearmen and cavalry they die uselessly against your phalanxes, unless you’re completely outnumbered. The AI is very stupid and routinely charges right onto phalanx or uselessly sends its infantry to die against them. It also features far, far fewer units than previous games, since it only has four factions, though the Dahae is spilt up to include Thrace, Scythia and others, it’s still treated as one faction but with different unit stats. ALX focuses on phalanx and spear units and is limited in most others. Still it is a RTW game and this is a guide to RTW’s units so hence it’s included here. Please read the RTW part of the guide in my pdf, or here under rtw strategy guides for general unit class tatics.Īlexander is the last hurrah for the RTW series and frankly it’s a lousy way to end it, featuring a limited, boring campaign, somehow worse AI, an annoying sort of challenge with no actual difficulty and lots of little bugs and historical inaccuracies. This guide is a fragment of my full rtw series guide avilable as a pdf here. The time is ripe for a young man called Alexander to take on his father’s destiny and carve a red swath though Persia’s armies and take the rings from Darius III’s fingers. Dissent is rife in Her lands after the death of Phillip II and Persia with her pitiless sands and aggressive leaders lies dangerously close to her.
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